Sword & Citadel
3.100,00 د.ج
An extraordinary epic, set a million years in the future, in the time of a dying sun, when our present culture is no longer even a memory.
The torturer’s apprentice, Severian, exiled from his guild after falling in love with one of his prisoners, is now the Lictor of Thrax, a city far distant from his home. But it is not long before Severian must flee this city, too, and journey again into the world. Embattled by friends and enemies alike, pursued by monstrous creatures, the one-time torturer’s apprentice must overcome hitherto unimagined perils, as he moves closer to fulfilling his ultimate destiny.
This edition contains the concluding two volumes of this four-volume novel, The Sword of the Lictor and The Citadel of the Autarch.
An extraordinary epic, set a million years in the future, in the time of a dying sun, when our present culture is no longer even a memory.
The torturer’s apprentice, Severian, exiled from his guild after falling in love with one of his prisoners, is now the Lictor of Thrax, a city far distant from his home. But it is not long before Severian must flee this city, too, and journey again into the world. Embattled by friends and enemies alike, pursued by monstrous creatures, the one-time torturer’s apprentice must overcome hitherto unimagined perils, as he moves closer to fulfilling his ultimate destiny.
This edition contains the concluding two volumes of this four-volume novel, The Sword of the Lictor and The Citadel of the Autarch.
Editeur |
---|
Produits similaires
Ruin
The Banished Lands are engulfed in war and chaos. The cunning Queen Rhin has conquered the west and High King Nathair has the cauldron, most powerful of the seven treasures. At his back stands the scheming Calidus and a warband of the Kadoshim, dread demons of the Otherworld. They plan to bring Asroth and his host of the Fallen into the world of flesh, but to do so they need the seven treasures. Nathair has been deceived but now he knows the truth. He has choices to make, choices that will determine the fate of the Banished Lands.
Elsewhere the flame of resistance is growing - Queen Edana finds allies in the swamps of Ardan. Maquin is loose in Tenebral, hunted by Lykos and his corsairs. Here he will witness the birth of a rebellion in Nathair's own realm.
Corban has been swept along by the tide of war. He has suffered, lost loved ones, sought only safety from the darkness. But he will run no more. He has seen the face of evil and he has set his will to fight it. The question is, how? With a disparate band gathered about him - his family, friends, giants, fanatical warriors, an angel and a talking crow he begins the journey to Drassil, the fabled fortress hidden deep in the heart of Forn Forest. For in Drassil lies the spear of Skald, one of the seven treasures, and here it is prophesied that the Bright Star will stand against the Black Sun.
House of Sky and Breath: The unmissable #1 Sunday Times bestseller, from the multi-million-selling author of A Court of Thorns and Roses.
THE FIERCEST PASSION.
THE CRUELLEST FATE.
The #1 Sunday Times bestseller and sequel to the #1 New York Times bestseller. Sarah J. Maas's sexy, groundbreaking CRESCENT CITY series continues with this second instalment.
Bryce Quinlan and Hunt Athalar have made a pact. As they process the events of the Spring they will keep things platonic until Winter Solstice. But can they resist when the crackling tension between them is enough to set the whole of Crescent City aflame?
And they are not out of danger yet. Dragged into a rebel movement they want no part of, Bryce, Hunt and their friends find themselves pitted against the terrifying Asteri - whose notice they must avoid at all costs. But as they learn more about the rebel cause, they face a choice: stay silent while others are oppressed, or fight. And they've never been very good at staying silent.
In this sexy, action-packed sequel to the #1 bestseller House of Earth and Blood, Sarah J. Maas weaves a captivating story of a world about to explode - and the people who will do anything to save it.
Circe
Woman. Witch. Myth. Mortal. Outcast. Lover. Destroyer. Survivor. Circe.
In the house of Helios, god of the sun and mightiest of the Titans, a daughter is born. Circe is a strange child - not powerful and terrible, like her father, nor gorgeous and mercenary like her mother. Scorned and rejected, Circe grows up in the shadows, at home in neither the world of gods or mortals.
But Circe has a dark power of her own: witchcraft. When her gift threatens the gods, she is banished to the island of Aiaia where she hones her occult craft, casting spells, gathering strange herbs and taming wild beasts.
Yet a woman who stands alone will never be left in peace for long - and among her island's guests is an unexpected visitor: the mortal Odysseus, for whom Circe will risk everything. So Circe sets forth her tale, a vivid, mesmerizing epic of family rivalry, love and loss - the defiant, inextinguishable song of woman burning hot and bright through the darkness of a man's world.
Children of Virtue and Vengeance
Now, Zélie struggles to unite the maji in an Orïsha where the enemy is just as powerful as they are. But when the monarchy and military unite to keep control of Orïsha, Zélie must fight to secure Amari's right to the throne and protect the new maji from the monarchy's wrath.
With civil war looming on the horizon, Zélie finds herself at a breaking point: she must discover a way to bring the kingdom together or watch as Orïsha tears itself apart.
Children of Virtue and Vengeance is the stunning sequel to Tomi Adeyemi's New York Times bestselling debut Children of Blood and Bone, the first title in her Legacy of Orïsha trilogy.
The Atlas Six
Enter the latest round of six: Libby Rhodes and Nico de Varona, unwilling halves of an unfathomable whole, who exert uncanny control over every element of physicality. Reina Mori, a naturalist, who can intuit the language of life itself. Parisa Kamali, a telepath who can traverse the depths of the subconscious, navigating worlds inside the human mind. Callum Nova, an empath easily mistaken for a manipulative illusionist, who can influence the intimate workings of a person’s inner self. Finally, there is Tristan Caine, who can see through illusions to a new structure of reality—an ability so rare that neither he nor his peers can fully grasp its implications.
When the candidates are recruited by the mysterious Atlas Blakely, they are told they will have one year to qualify for initiation, during which time they will be permitted preliminary access to the Society’s archives and judged based on their contributions to various subjects of impossibility: time and space, luck and thought, life and death. Five, they are told, will be initiated. One will be eliminated. The six potential initiates will fight to survive the next year of their lives, and if they can prove themselves to be the best among their rivals, most of them will.
Most of them.
Fourth Wing
Twenty-year-old Violet Sorrengail was supposed to enter the Scribe Quadrant, living a quiet life among books and history. Now, the commanding general - also known as her tough-as-talons mother - has ordered Violet to join the hundreds of candidates striving to become the elite of Navarre: dragon riders.
But when you're smaller than everyone else and your body is brittle, death is only a heartbeat away . . . because dragons don't bond to 'fragile' humans. They incinerate them.
With fewer dragons willing to bond than cadets, most would kill Violet to better their own chances of success. The rest would kill her just for being her mother's daughter - like Xaden Riorson, the most powerful and ruthless wingleader in the Riders Quadrant.
She'll need every edge her wits can give her just to see the next sunrise.
Yet, with every day that passes, the war outside grows more deadly, the kingdom's protective wards are failing, and the death toll continues to rise. Even worse, Violet begins to suspect leadership is hiding a terrible secret.
Everyone at Basgiath has an agenda, and every night could be your last. So, sleep with one eye open because once you enter, there are only two ways out: graduate or die.