Blade Breaker
2.400,00 د.ج
The fate of the world rests on a blade’s edge.
Fighting beside her band of unlikely companions, Corayne is learning to embrace her ancient lineage and wield her father’s powerful sword.
But while she successfully closed one of the Spindles, her journey is far from over.
Queen Erida’s army marches across Allward with her consort, Taristan, right beside them, opening more portals into nightmarish worlds, razing kingdoms to the ground.
Corayne has no choice but to assemble an army of her own if she’s to save the realm as she knows it. But perilous lands await her and the companions, and they face assassins, otherworldly beasts, and tempestuous seas all as they rally a divided Ward to fight behind them.
But Taristan has unleashed an evil far more wicked than his corpse armies. Something deadly waits in the shadows; something that might consume the world before there’s any hope for victory.
The fate of the world rests on a blade’s edge.
Fighting beside her band of unlikely companions, Corayne is learning to embrace her ancient lineage and wield her father’s powerful sword.
But while she successfully closed one of the Spindles, her journey is far from over.
Queen Erida’s army marches across Allward with her consort, Taristan, right beside them, opening more portals into nightmarish worlds, razing kingdoms to the ground.
Corayne has no choice but to assemble an army of her own if she’s to save the realm as she knows it. But perilous lands await her and the companions, and they face assassins, otherworldly beasts, and tempestuous seas all as they rally a divided Ward to fight behind them.
But Taristan has unleashed an evil far more wicked than his corpse armies. Something deadly waits in the shadows; something that might consume the world before there’s any hope for victory.
Editeur |
---|
Produits similaires
Ruthless Vows
Two weeks have passed since Iris Winnow returned home bruised and heartbroken from the front, but the war is far from over. Roman is missing, and the city of Oath continues to dwell in a state of disbelief and ignorance. When Iris and Attie are given another chance to report on Dacre’s movements, they both take the opportunity and head westward once more despite the danger, knowing it’s only a matter of time before the conflict reaches a city that’s unprepared and fracturing beneath the chancellor’s reign.
Since waking below in Dacre’s realm, Roman cannot remember his past. But given the reassurance that his memories will return in time, Roman begins to write articles for Dacre, uncertain of his place in the greater scheme of the war. When a strange letter arrives by wardrobe door, Roman is first suspicious, then intrigued. As he strikes up a correspondence with his mysterious pen pal, Roman will soon have to make a decision: to stand with Dacre or betray the god who healed him. And as the days grow darker, inevitably drawing Roman and Iris closer together…the two of them will risk their very hearts and futures to change the tides of the war.
Crooked Kingdom Collector’s Edition
Welcome to the world of the Grisha.
Kaz Brekker and his crew of deadly outcasts have just pulled off a heist so daring even they didn't think they'd survive. But instead of divvying up a fat reward, they're right back to fighting for their lives.
Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz's cunning and test the team's fragile loyalties.
A war will be waged on the city's dark and twisting streets - a battle for revenge and redemption that will decide the fate of the Grisha world.
The Atlas Six
Enter the latest round of six: Libby Rhodes and Nico de Varona, unwilling halves of an unfathomable whole, who exert uncanny control over every element of physicality. Reina Mori, a naturalist, who can intuit the language of life itself. Parisa Kamali, a telepath who can traverse the depths of the subconscious, navigating worlds inside the human mind. Callum Nova, an empath easily mistaken for a manipulative illusionist, who can influence the intimate workings of a person’s inner self. Finally, there is Tristan Caine, who can see through illusions to a new structure of reality—an ability so rare that neither he nor his peers can fully grasp its implications.
When the candidates are recruited by the mysterious Atlas Blakely, they are told they will have one year to qualify for initiation, during which time they will be permitted preliminary access to the Society’s archives and judged based on their contributions to various subjects of impossibility: time and space, luck and thought, life and death. Five, they are told, will be initiated. One will be eliminated. The six potential initiates will fight to survive the next year of their lives, and if they can prove themselves to be the best among their rivals, most of them will.
Most of them.